[Game]
Skyrim

[Mod Name]
Real Shelter

[Version]
0.99
Standard Version

[Author(s)]
RobinSage

[Contact Me]
Skyrim Nexus mod comment section:
http://skyrim.nexusmods.com/mods/31629
-or-
Nexus Messenger at:
http://forums.nexusmods.com/index.php?app=members&module=messaging&section=send&do=form&fromMemberID=4042154

[Date Released]
June 10th 2013

[Download Site]
http://skyrim.nexusmods.com/mods/31629

[Categories]
Immersion

[Description]
Real Shelter provides shelter from the rain and snow in outdoor areas that have overhead cover. Now you can finally watch the rain and snow while staying nice and dry.

[Details on mod]
Wherever there is overhead there will be shelter - covered porches, guard towers, under bridges, outdoor workareas like smithy's, mills, etc.. It will not provide shelter for structures that have been added by other mods, portable tents, etc.. The mod is fully functional but is being released as beta for testing purposes.

[Change Log]
.99
- Fixed rogue splash effects in Solitude
- Converted Solitude for Open Cities compatibility
- Completed sheltering process for all bridges in Skyrim
- Removed Winterhold terrace shelters
- Stabilized MCM menu
- Sheltered: Frostmere Crypt, Geirmund's Hall, Hag's End, Hillgrund's Tomb, Korvanjund, Lost Valley Redoubt, Ragnvald, Rannveig's Fast, South Cold Wind Pass, South Shriekwind Bastion, North Shriekwind Bastion, Silent Moons Camp, Silverdrift Lair, Skuldafn, Snow Veil Sanctum, Twilight Sepulcher, Ustengrav, Valthume, Volskygge, Volunruud, Yngol Barrow.

.98c (CoT)
- Added debug mode to MCM
- Corrected ITM's and reported navmesh deletion
- Unparented Solitude exterior battlement wall
- Completed sheltering for Solitude (Open Cities pending)

.98b (CoT)
- Completed integration into the MCM (SkyUI users)
- Covered Solitude exterior and about a third of the interior.

.98a2 (CoT)
- Updated imagespaces and weathers to CoT 3.1

.98a (CoT)
- RCRN compatibility
- Added option to disable mod via console command (set RealShelter_ShelterSwitch to 0)
- Fixed faulty shelter at Dead Man's Drink
- Thinned rains for better performance and immersion in Riften, Falkreath and Morthal.
- Adjusted shelter self-check to occur only when player is under shelter (not NPC's). This should stop papyrus script spam.
- Added a short timer to allow game weather to establish when teleporting into shelter from an interior location.
- Added 22 new shelters at the following locations:
Eastmarch: Ansilvund, Mzulft
Falkreath: Angi's Camp
Hjaalmarch: Folgunthur, Labyrinthian, Mzinchaleft
The Pale: Irkngthand, Raldbthar
The Reach: Bard's Leap Summit, Blind Cliff Bastion, Bthardamz, Deepwood Redoubt, Dushnikh Yal, Markarth, Reachwind Eyrie
The Rift: Alchemist's Shack, Arcwind Point, Autumnshade Clearing, Autumnwatch Tower, Avanchnzel, Forelhost, Ruins of Rkund.

.98 (CoT)
Thinned out rains in Riverwood and Whiterun; corrected CoT imagespaces (no more bright nights).
Sheltered:

Eastmarch: Windhelm Imperial Military Camp, Windhelm.
Falkreath: Falkreath Stormcloak Military Camp

Haafingar: Haafingar Stormcloak Military Camp; Solitude Stormcloak Military Camp
Hjaalmarch: Hjaalmarch Stormcloak Military Camp

The Pale: The Pale Stormcloak Military Camp, Tower of Mzark.
The Reach: The Reach Stormcloak Military Camp

The Rift: The Rift Imperial Military Camp, The Rift Stormcloak Military Camp
Whiterun hold: Whiterun Imperial Military Camp, Whiterun Stormcloak Military Camp, Whiterun Hold Stormcloak Military Camp.

Winterhold: Winterhold Imperial Military Camp, Winterhold Stormcloak Military Camp, Alftand & Blackreach Exit, Sightless Pit.

.97d (CoT)
- Corrected precipitation shelter types in Solitude area, Dragon Bridge and Morthal
- Verified 100% weathers to no-precip versions.
- Adjsted some tower shelter cieling heights. 
Covered: 
Hearthfire home towers (HF DLC not required)
EASTMARCH: Eastmarch Imperial Military Camp.
FALKREATH HOLD: Bannermist Tower; Falkreath Imperial Military Camp; Peak's Shade Tower; Roadside Ruins.
HJAALMARCH: Hjaalmarch Imperial Military Camp.
THE PALE: The Pale Imperial MIlitary Camp; Windward Ruins; Yorgrim Overlook.
THE REACH: Cradle Stone Tower; Dead Crone Rock; Four Skull Lookout; Hag Rock Redoubt; Markarth Stables and Watchtowers; Sundered Towers; The Reach Imperial Military Camp.
THE RIFT: Nilheim
WHITERUN HOLD: Hamvir's Rest; Valtheim Towers
WINTERHOLD: Journeyman's Nook; Skytemple Ruins; 

.97c (CoT)
- Adjusted Whiterun main gate rain for better Open Cities placement
- Fixed some Open Cities rains in Whiterun as seen from a distance
- Adjusted some rain shelters in Whiterun
- Improved shelter script exit timing
- Corrected some weather ID form references
- Completed CoT snow weather references, updated code
- Slight shelter adjustments in Ivarstead
- Improved multi-shelter handling
- Added the following locations:
HAAFINGAR: Dragon Bridge, Katla's Farm/Solitude Stables
EASTMARCH: Anga's Mill, Windhelm Stables
THE PALE: Dawnstar, Loreius Farm
WINTERHOLD: Winterhold (city)

.97b
- Improved shelter snow effects.
- Added the following locations:
EASTMARCH: Kynesgrove, Mixwater Mill, Refugees Rest, Traitor's Post, 
FALKREATH: Falkreath Watchtower, South Skybound Watch
HAAFINGAR: Pinefrost Tower, Widow's Watch Ruins, Solitude Mill.
HJAALMARCH: Crabber's Shanty, Morthal.
THE REACH: Karthwasten, Salvius Farm
THE RIFT: Rift Watchtower, Shor's Watchtower, Shroud Hearth Barrow, Stendarr's Beacon.
WINTERHOLD: Pride of Tel Vos Wreck, Snowpoint Beacon

.97a
- Several Whiterun rain and splash bug fixes; Riverwood Mill and Smithy shelter fix; corrected mislabeled weather forms. 
- Covered over a dozen sheltered areas and the city of Riften. 
- Added a weather ID ring for testing purposes.

.97
 - Improved code for maximum CoT compatibility; improved transitions to and from CoT and vanilla weather types; added 3 more rarely-used vanilla weather types to shelter from (magic rain, test rain, etc); included a failsafe to make sure local rain effects are turned off on shelter exit; code has been further stabilized; Wet & Cold compatibility.

.96a
 - Rewrote code: Improved transitions (should be near seamless for all vanilla and CoT weathers); removed timers and forced weathers (reduced CTD chance on loading a save in a sheltered area). Expanded areas covered around Whiterun; simplified local rain rendering process.

.96
 - Fixed dripping sounds & improved overall sound quality; improved and expanded rain splash effects; removed nord hitching post in Riverwood mill; improved weather transition to and from shelter; sheltered Shor's Stone, Whiterun and surrounding area bridges and buildings; changed weather classification for better CoT compatibility. 

.95c
- A hotfix to the hotfix to correct folder spelling. Sorry about that!

.95b
HOTFIX - Weather will revert to normal only if player is not under a shelter (it will not revert to normal if the player IS under a shelter). This will fix confusing weather patterns and effects.

.95
Improved scripting; greatly improved transition to and from rain; improved rain depth. Also covered Ivarstead and Rorikstead.

[Location]
Whiterun Hold: Battle-Born Farm, Bleak Falls Barrow, Chillfurrow Farm, High Hrothgar, North Skybound Watch, Pelagia Farm, Riverwood, Rorikstead, Western Watchtower, Whiterun, Whiterun Stables, Whitewatch Tower.
Falkreath Hold: Anise's Cabin, Falkreath, Half-Moon Mill and Pinewatch.
The Rift: Heartwood Mill, Ivarstead, RIften, Sarethi Farm, Shor's Stone, and Snow-Shod Farm.
Eastmarch: Darkwater Crossing.

[Upgrading]
Overwrite old file. Remove RealShelter.bsa if it exists in your Skyrim/Data directory.

[Known issues and bugs]
working on better local snow effects.

[Compatibilities]
Compatible with any mod that does not alter the layout of the affected towns. 
See description page compatibility section for updates to other mods.

[Incompatibilities]
See page description.

[Tools Used]
Creation Kit, TES5Edit

[Permissions]
This file is exclusive to the Nexus only. Please do not redistribute to other sites. If you see this file anwhere but the Nexus then it is an illegal copy. Do not use any portion of this file without permission.

[Installation Note]
Load before Open Cities if used and after weather/lighting mods. Otherwise it is load order neutral.

[NMM Installation]
Download and install via Nexus Mod Manager as normal.

[NMM Uninstallation]
Remove as normal.

[Manual Installation]
Download and extract the files to your "\\Program Files (x86)\Steam\steamapps\common\skyrim\data" directory. Verify RealShelter.esp is enabled in the Skyrim Data console, and launch game as normal.

[Manuall Uninstallation]
Remove the RealShelter.esp (and/or RealShelter.bsa if there) from the "\\Program Files (x86)\Steam\steamapps\common\skyrim\data" directory, GetShelterTBScript.pex, GetShelterTBScript.psc, RealShelterConfigScript.pex and RealShelterConfigScript.psc from /script and /source.

[Walkthrough]
When it rains you can run to any covered area to dry off and stay dry. You will see the rain or snow outside of the shelter. Obviously it won't work if it's not raining or snowy or only cloudy. It works with any weather mod that has weather. Individual results may vary depending on hardware, mods used, game setup and version.

[Future Updates]
Updates will be made available based on community feedback and regional expansion.

[Mods Required]
None

[Recomended Mods]
None

[Frequently asked Questions]
Please direct questions and comments to the official B3 forum topic.

(Readme Generated with DarkSaber2328's Readme Generator)